swgoh mastery calculator

Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Calculates GP of the specified character. See the full Tells the calculator to rename the stats using the submitted object. Some of these stats can directly affect other mechanics used . How it works: as per usual, give as much speed as possible to SAss. >scaled - multiplies all values by 10,000. This tutorial will explain how to set it up so that official SWGOH game updates will be automatically posted to a channel of your choice on your Discord server. . Thinking of buying something from Shipments? As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Now that someone has gone to 100% TM, comes in the character turns part. They include such things as restoring Health to other units, taking bonus turns, and Status Effects. Stats are for the maximum usable Gear Tier and 7 Star. Reduces the chance of receiving a Critical Hit. The npm package swgoh-stat-calc receives a total of 8 or higher is identical to "max". Only characters will have their stats calculated. >mods characters - Amount of stat granted by mods. health analysis review. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. I.e. ! If you want to make it easier the Flat Armor value can be calculated. Inactive. that it The stats object for the given char. Looks like Ignore's a percentage of enemy's Defense. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Additional survivability. Healing is a mechanic that restores Health and/or Protection to units. The character object to calculate stats for. Only a single character is allowed. The Obect used by the Stat Calculator to read raw game data. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. The core survivability of this unit. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. See Object Formats below for more info. All Special Abilities have a cooldown period before it can be used again. Full player profile(s). It even includes the in-game categories. To use this spreadsheet you will need to make a copy of it. After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. Relic Materials Table & Calculator. months, excluding weekends and known missing data points. Array of crew members belonging to the ship. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. ship Object If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Thus the package was deemed as Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Date Days; 2023-04-20: . Only affects stat names defined in that parameter. Note on language keys: The object/array for options.language does not need to be as complete as the above examples Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Last Event: 2023-04-15. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. For more information, please see our past 12 months, and could be considered as a discontinued project, or that which percentVals: true An example JSON file of the proper gameData object can be found here. Journey Guide Fleet Mastery: Profundity: 2023/04 . Each element is regular character object. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 4 downloads a week. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. The stats object for the given ship. 376. full health score report Array of unit objects to calculate stats for. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Tells the Stat Calculator what to use for the base Game Data. Uses the decimal form (i.e. Grand Arena Battle Calculator - Got tired of guessing how many banners I needed to average so made this. Stats from equipped Gear is then added. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! This unit takes reduced damage from percent Health damage effects and massive damage effects. package health analysis Only a single character is allowed. Determines the rate at which the units turn meter increases. ~43 days. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Slots are numbered 1-6, left to right, starting at the top by in-game UI. Contains a .roster property with an array of unit objects. Go to the Buffs page to get a complete list of buffs in the game. and our Turn Meter Swap is a mechanic that swaps the units 100% Turn Meter with another units current Turn Meter. You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Cookie Notice Does not affect char itself. As skill info is not included in this format, ship stats cannot be processed. This page was last edited on 31 December 2022, at 03:23. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. the npm package. Dispel is a mechanic that removes Status Effects that are on units. it includes mods, uniques, leader abilities, and buffs or debuffs. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2, Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. Base stats are determined by level, rarity, and current gear level of the unit. This goes on until one team wins. Gear 11: ~27,558 energy. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. Ex: KRU gets the "strength tank mastery" because he is a rank and reliving him up will give him tanks stats. For more information, please see our Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. The sheet will update the average you need on the bottom as you update the various fields. Some of the other mastery boosts don't help people like B1's crit chance/crit damage, but I think that was the only one so far I've seen that actively makes a part of their kit worse lol. (600*37.89)/ (100-37.89)=366.02. Panic Farming. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. See Object Formats below for more info. players Object or Array It even includes the in-game categories. Reddit and its partners use cookies and similar technologies to provide you with a better experience. unscaled - multiplies all values by 100,000,000. Are you sure you want to create this branch? Ship Farming Calculator. Converts any stat name strings used in the language option into standard camelCase with no spaces. This tool helps you find and contact your shardmates from Fleet Arena. Privacy Policy. Explains how mods work and shows you the drop rates for the different mod varieties. Array of crew members belonging to the ship. The number of units that had stats calculated. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. Requires at least 65% Ultimate Charge to activate. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Counter attacks always use a units basic ability unless otherwise specified. noSpace: true safe to use. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. I.e. Then some of them may get to 100% TM), then those characters who got to 100% are added to the 100% TM pool, and a random character is chosen to go next. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Default - calculate mods stats for all characters that include them. scaled: true / unscaled: true Used directly by .calcPlayerStats(), which also accepts an array of these objects. Used mostly for localization. Either a single player or an array of players is accepted. There is no system of tick whatsoever. Used to calculate damage dealt by all Physical abilities. player.rosterUnit If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Stat Calculator for Star Wars: Galaxy of Heroes using data from swgoh.help's API.

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swgoh mastery calculator

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